Layers Interaction Flow

jamiemill/layers-skills/skills/layers-interaction-flow

作者 jamiemilla201dc8c2011无许可证307 个星标收录于 2026年10月8日更新于 2026年10月8日仓库4个月前更新

Techniques for mapping interaction structure and flow — places, affordances, edge cases, and failure paths — without committing to visual form

仅含说明Design & Creative
AI 生成的概览

使用面包板及相关用户体验技巧梳理产品交互结构与流程,不涉及视觉形式。

功能
该技能提供一套用于定义人与产品交互方式的技术库:用户经过的场所、可用的可供性、展示的内容以及状态之间的流转。它产出以面包板记法表示的地点、可供性、目的地、内容与关键条件状态,并可附上流程图以及未决事项与风险清单。它还将失败路径、空状态、加载状态与边缘情况视为必需的设计步骤。
适用场景
适用于设计或重新设计产品流程,并需要在视觉设计之前确定交互逻辑的场景。它适合梳理任务故事、拆解现有流程以发现摩擦点,或规划涉及多种用户类型的复杂产品。它假定概念模型已经稳定,且已加载 layers-intro 技能。
运行要求
无需脚本或工具,仅为说明性技能。它假定已加载配套技能 layers-intro,且概念模型已经稳定。

/layers-interaction-flow

Assumes /layers-intro has been loaded. This skill is a library of techniques, not a script — see "How to use these skills" there.

The interaction structure and flow layer defines how a person interacts with the product: the places they navigate, the affordances available, the content presented, and the flow between states. It sits above the conceptual model (which defines what exists) and below the surface (which defines how it looks).

A breadboard is always for a particular user in a particular situation doing a particular job. Know which job story before you start.


The decisions this layer makes

  • The distinct places this flow moves through
  • What the user can do in each place, and where each action leads
  • What content each place needs to show
  • What happens on failure paths, empty states, and edge cases
  • Whether the flow is as simple as it can be while still serving the job

If the conceptual model beneath isn't stable, flows built on it often need redoing — check that first.


Disciplines — what keeps a flow honest

  • Every affordance has a named destination. "Submit → where?" If you can't name it, it's an unmade decision.
  • Edges are required steps, not afterthoughts. Breadboard the failure paths (validation, server error, disconnection, timeout, concurrent edit), the empty and loading states, the post-action state, and the cancel path. Each gap is an unmade design decision — name it.
  • No broken objects. For each conceptual-model object in this flow, its attributes and actions should be available together — not scattered across screens with no cross-linking.
  • No isolated objects. Each model relationship should be visible and navigable in the flow, or there should be a deliberate decision that it needn't be.
  • Vocabulary matches the model's ubiquitous language.
  • Naming places is a design decision — descriptive and user-meaningful ("Referral dashboard", not "Page 3").
  • Keep it minimal. More than 5–6 places for a single job story is a signal to look for what can be collapsed.

Breadboard notation

Place name- affordance → destination place- affordance → destination place[ content shown in this place ]

Techniques

Breadboarding is the default; the rest serve particular situations.

TechniqueUse it when
Breadboarding (Ryan Singer / Shape Up)Default. Text notation that forces interaction logic to be settled before visual design makes changes expensive.
Walk the flow as the userNarrate: "I'm a user who [situation]. I arrive at [place], I see [content], I want to [motivation], so I [affordance]…" Walk the happy path, then every edge. The fastest way to find unmade decisions.
User story mapping (Jeff Patton)Complex product, many user types, incremental planning. Activities → tasks → stories across a timeline.
Task analysisRedesigning an existing flow — decompose the current task to find where friction, errors, and workarounds concentrate.
Service blueprintingFlow spans channels or involves backstage operations (staff, systems, third parties).
Critical User JourneysDeciding which flow to work on — the minimal path to core value (high-traffic, high-revenue, metric-critical).
Flow diagram (graph LR)Orientation only — flow through time reads left to right. The text breadboard stays the primary artefact; the diagram loses conditional detail.

Working with the designer

Settle which job story the flow serves, where the user starts, and what success looks like. If redesigning, describe the current flow first — it reveals decisions already made, many of them unintentionally. Then name the places, map affordances and destinations, and walk the flow including its edges, applying the disciplines above. Conditions — when an affordance is or isn't available — are often where the real decisions hide.

Offer the technique that fits: breadboarding for most flows, task analysis for a redesign, story mapping when there's a lot to plan. Do the next useful thing, not all of them.

Capture only the residue: the breadboard (places, affordances, destinations, content, key conditional states), a flow diagram if it aids orientation, the open decisions (gaps and unresolved edge cases), and risks that depend on unsettled lower-layer decisions.

A breadboard defines interaction logic without committing to visual form. Before moving to surface, make sure the conceptual model beneath is stable.

来源与署名

来源:jamiemill/layers-skills位于skills/layers-interaction-flow提交a201dc8

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