Blockbench Animation
Create animations for 3D models using Blockbench MCP tools.
Available Tools
Quick Start
Create a Simple Animation
Animation Channels
position- [x, y, z] offsetrotation- [x, y, z] degreesscale- [x, y, z] or uniform number
Interpolation Types
linear- Constant ratecatmullrom- Smooth splinebezier- Custom curvesstep- Instant change
Common Workflows
Walk Cycle (1 second)
Smooth Curves
Copy Animation to Mirrored Bone
Batch Timing Adjustment
Bone Rigging
Create Bone Structure
Set Pivot Point
Timeline Control
Tips
- Use
list_outlineto see available bones before animating - Set up bone hierarchy first with
bone_riggingbefore adding keyframes - Use
catmullrominterpolation for organic movement - Use
stepinterpolation for mechanical/robotic movement - Mirror animations for symmetrical rigs to save time

