Blockbench Hytale
Create models for Hytale using Blockbench with the Hytale plugin.
Prerequisite: Hytale plugin must be installed in Blockbench.
Available Tools
Format & Validation
Cube Properties
Attachments
Animation
Resources
Prompts
Hytale Formats
Constraints
- Max nodes: 255 (groups + extra cubes)
- Animation FPS: 60
- UV size: Must match texture resolution
Shading Modes
Quick Start
Check Format
Validate Model
Cube Properties
Set Shading Mode
Enable Double-Sided
Set Stretch
Quads (2D Planes)
Create single-face planes:
Attachments
List Attachments
Mark as Attachment Piece
This bone will attach to hand_right on the base model.
List Attachment Pieces
Animation
Visibility Keyframe
Toggle bone visibility during animation:
Set Loop Mode
Common Workflows
Create Character Model
Create Weapon Attachment
Animate Weapon Draw
Tips
- Always run
hytale_validate_modelbefore export - Keep node count under 255
- Use stretch instead of fractional cube sizes
- Set group origins at joint/pivot points
- Use
fullbrightshading for glowing elements - Mark equipment bones as
is_piece=truefor attachments - Use visibility keyframes for state changes (weapons, damage)
- Animation runs at 60 FPS (time 1.0 = 60 frames)

