Nba

LilMGenius/paperthin/skills/coil/nba

作者 LilMGenius7d5dc6235990230e45a24a25c527d81701da5458无许可证收录于 2026年10月9日更新于 2026年10月9日

Read the live cycle state and return the single highest-leverage next best action, not a menu. Use when a project is between phases, the author asks what to do next, too many valid threads are open, or the work needs re-entry into frame, build, drive, re0-memo, hate, re0-work, or ship.

AI 生成的概览

读取项目当前周期状态,返回一个最高杠杆的下一步行动,而不是一份选项清单。

功能
该技能检查项目周期的当前状态,包括计划关卡、反模式笔记、优先级笔记、最近的 git 或文件变更、QA 证据以及当前工作流阶段。它把项目定位到某个阶段,诊断停滞原因,并返回一个建议行动,说明所处位置、为何现在做以及完成标准。它只读,只给出建议而不执行。
适用场景
适用于项目处于阶段之间、作者询问下一步做什么、同时开启过多有效线索,或工作需要重新进入某个阶段时。适合需要单一果断行动而非选项清单的停滞周期。
运行要求
无需脚本或特殊工具;需要读取项目状态,例如计划关卡、笔记、最近的 git 或文件变更以及 QA 证据。

Find the next best action from state, not from vibes.

Goal

nba is the manual re-entry point for a stalled cycle. It reads the current state and returns one action: the cheapest move that clears the binding constraint. It does not execute the action and it does not offer a menu, because a menu recreates the paralysis it exists to resolve.

Workflow

  1. Read the live cycle state: plan gates, re0-memo anti-patterns, priority notes, recent git/file changes, QA evidence, and the current workflow phase.
  2. Locate the project in the cycle: FRAME, BUILD, DRIVE, RE0-MEMO, HATE, RE0-WORK, BUILD AGAIN, or SHIP.
  3. Diagnose the blank-out cause: too many open threads, lost thread, unnamed blocker, closed-loop fatigue, avoidance of the hard step, or a phase that is already done.
  4. Return one action: the cheapest move that clears the most. It may name the right skill for the human to fire, the external input needed, the first nail to test, or the phase transition that is already due.
  5. Frame it as: where you are, next best action, why now, and done when.

Rules

  • One action, not a checklist.
  • State-grounded, never generic. Cite the gate, doc, evidence, or file state that drives the pick.
  • Return the avoided move, not the easy busywork.
  • If no outside truth is entering, the next action is external input, not another internal lap.
  • If the gate is already met, the action is to move phase or ship, not add another surface.
  • Read-only on the project. nba recommends; it does not execute.
  • Do not auto-invoke user-only skills. Tell the human when one is the next move.

Verification

Before finishing:

  1. The recommendation cites the state it read.
  2. There is exactly one next action.
  3. The action has a clear "done when" observable.
  4. A reader can tell why this action beats the other visible options.

来源与署名

来源:LilMGenius/paperthin位于skills/coil/nba提交7d5dc62

许可证: 无许可证

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