60fps Animation

iart-ai/web-animation-skills/skills/60fps-animation

作者 iart-aib6dba3eb7597無授權條款34 個星標收錄於 2026年10月9日更新於 2026年10月8日儲存庫3 個月前更新

This skill should be used when the user asks to "fix janky CSS animation", "make animation 60fps", "stop layout thrashing", "animate width/height/top/left smoothly", "convert animation to transform", "animate box-shadow performantly", "animate height auto", "FLIP animation", or "why is my scroll/hover animation choppy".

AI 產生的概覽

指導透過只動畫 transform 與 opacity 來修正卡頓的網頁動畫,涵蓋 FLIP、陰影與高度技巧。

功能
說明如何把會觸發版面重排與重繪的 CSS 動畫(width、height、top、left、box-shadow、filter)替換成僅由合成器處理的 transform 與 opacity 等效寫法。涵蓋用於版面變化的 FLIP、以偽元素透明度實現陰影、用網格 0fr 到 1fr 及 interpolate-size 處理 height auto、批次讀取版面以避免抖動,以及謹慎使用 will-change。產出為一個自包含的 HTML 檔案,內含凍結影格機制,並搭配截圖與 DevTools 或 trace 效能分析的驗證流程。
適用情境
適用於動畫卡頓或掉格、懸停或捲動效果顯得沉重、需要動畫化尺寸位置或陰影、版面變化(如元素重排或移動)需要平順過渡,或審查動畫程式碼效能的情境。
執行需求
在瀏覽器中執行;此技能不附帶指令碼。驗證環節提到無頭截圖工具(如 Playwright)與 DevTools Performance 效能分析,產出的 HTML 可選用 CDN 相依項目。

Performant Web Animation

Eliminate the #1 cause of janky web animation: animating properties that force the browser to recalculate layout (reflow) or repaint on every frame. The browser renders in stages — layout → paint → composite. Animating width, height, top, left, margin, padding, box-shadow, or filter re-runs layout and/or paint each frame, blocking the main thread. Animating transform and opacity runs entirely on the compositor (often the GPU), skipping layout and paint, which is what makes animation smooth at 60/120fps.

When to use

Use when an animation stutters or drops frames, when a hover/scroll effect feels heavy, when animating size/position/shadow, when a layout change needs to animate smoothly (cards reordering, an element moving between containers), when animating height: auto, or when reviewing animation code for performance.

Core rule: animate only transform and opacity

Map every "expensive" animation to a cheap equivalent.

Animating (expensive)TriggersReplace with (cheap)
width / heightLayout + Painttransform: scaleX()/scaleY() (+ FLIP for true size)
top / left / marginLayout + Painttransform: translate()
box-shadowPaintAnimate opacity of a pseudo-element holding the shadow
filter: blur()Paint (heavy)Cross-fade two layers via opacity, or accept sparingly
background-positionPainttransform: translate() on a child layer
color / backgroundPaintOften acceptable; or cross-fade layers

Position and size via transform

css
/* BAD: animates layout every frame */.box { transition: left 300ms, width 300ms; left: 0; width: 100px; }.box:hover { left: 200px; width: 200px; }
/* GOOD: compositor-only */.box {  transition: transform 300ms ease;  transform: translateX(0) scaleX(1);  transform-origin: left center;}.box:hover { transform: translateX(200px) scaleX(2); }

scaleX distorts inner content (text stretches). For true resizing without distortion, use FLIP.

Cheap box-shadow via pseudo-element opacity

Animating box-shadow repaints a large blurred region every frame. Instead paint the shadow once on a ::after, then animate only its opacity.

css
.card { position: relative; }.card::after {  content: "";  position: absolute;  inset: 0;  border-radius: inherit;  box-shadow: 0 12px 28px rgba(0,0,0,0.35);  opacity: 0;  transition: opacity 300ms ease;  pointer-events: none;}.card:hover::after { opacity: 1; }

The blurred shadow is rasterized once; hovering only changes a compositor opacity — smooth at any frame rate.

FLIP: animate layout changes cheaply

FLIP (First, Last, Invert, Play) animates a layout change (reorder, resize, move between containers) using only transform. Measure where the element was (First) and will be (Last), apply an inverting transform so it visually appears unmoved, then animate the transform back to identity (Play). The DOM ends in its real final layout; the motion is pure compositor work.

js
function flip(el, mutate) {  const first = el.getBoundingClientRect();   // First  mutate();                                    // change the DOM/layout  const last = el.getBoundingClientRect();     // Last
  const dx = first.left - last.left;  const dy = first.top - last.top;  const sx = first.width  / last.width;  const sy = first.height / last.height;
  el.animate(    [      { transformOrigin: 'top left',        transform: `translate(${dx}px, ${dy}px) scale(${sx}, ${sy})` }, // Invert      { transformOrigin: 'top left', transform: 'none' },               // Play    ],    { duration: 300, easing: 'cubic-bezier(0.2, 0, 0, 1)' }  );}
// usage: animate an element moving to a new grid positionflip(card, () => targetContainer.appendChild(card));

The Web Animations API animate() runs the transform on the compositor. For many elements, batch all getBoundingClientRect() reads before any mutation (see layout thrashing below).

Animating height: auto

height: auto is not interpolatable historically. Modern and fallback approaches:

css
/* Modern (Chrome 129+/supporting browsers): opt size keywords into animation */.panel {  interpolate-size: allow-keywords;   /* enables animating to/from auto */  height: 0;  overflow: clip;  transition: height 300ms ease;}.panel.open { height: auto; }/* calc-size() also works: height: calc-size(auto, size); */
css
/* Robust fallback today: CSS grid 1fr -> 0fr */.wrapper {  display: grid;  grid-template-rows: 0fr;            /* collapsed */  transition: grid-template-rows 300ms ease;}.wrapper.open { grid-template-rows: 1fr; }.wrapper > .content { overflow: hidden; min-height: 0; }

The grid trick animates the track size (compositor-friendly enough and broadly supported) and needs no JS height measurement. Use interpolate-size: allow-keywords / calc-size(auto, size) where the target browsers support it; keep the grid technique as the cross-browser default.

Avoid layout thrashing (batch reads, then writes)

Reading a layout property (offsetWidth, getBoundingClientRect, scrollTop, getComputedStyle) after a write forces a synchronous reflow. Interleaving reads and writes in a loop ("layout thrashing") can run dozens of forced reflows per frame.

js
// BAD: read, write, read, write... forces reflow each iterationitems.forEach((el) => {  const w = el.offsetWidth;          // read (forces layout)  el.style.width = w * 1.5 + 'px';   // write (invalidates layout)});
// GOOD: batch all reads, then all writesconst widths = items.map((el) => el.offsetWidth);  // all readsitems.forEach((el, i) => {                          // all writes  el.style.width = widths[i] * 1.5 + 'px';});

For frame-synced work, read in a requestAnimationFrame callback and apply writes; libraries like fastdom formalize this read/write scheduling.

will-change: use sparingly

will-change: transform promotes an element to its own compositor layer ahead of time, avoiding a hitch at animation start. But every promoted layer costs GPU memory, and over-use degrades performance.

css
.menu { will-change: transform; }   /* only on elements about to animate */

Rules: apply just before the animation (e.g. on hover/parent state), remove it after (will-change: auto) when idle, never blanket-apply to many elements, and never leave it permanently on large/numerous nodes. A single transform: translateZ(0) hack does the same promotion but is harder to undo — prefer will-change.

Deliver & verify (standalone HTML)

Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.

The deliverable is one self-contained .html that opens directly in a browser — the markup, the CSS/JS animation, and a freeze harness in one file. For this skill, verification is two-pronged: the frame must look right and be cheap to produce (compositor-only).

Output contract:

  • One .html, deps via CDN if any, animation driven by CSS transitions/@keyframes or the Web Animations API.
  • A freeze mechanism so a screenshot lands on a deterministic frame:
    • CSS @keyframes → ?t=N sets el.style.animationDelay = (-N)+'s'; el.style.animationPlayState = 'paused'.
    • WAAPI / JS → keep the animation object and anim.pause(); anim.currentTime = N*1000.

Verify loop — freeze → screenshot, then profile for jank:

  1. Open headless at start / mid / end (?t=0, mid, end), screenshot each; confirm the motion is visually correct (no clipped/stretched text from scaleX, FLIP lands on the real layout, shadow/height transitions look right).
  2. Confirm it's compositor-only — the whole point of this skill. Either:
    • DevTools → Performance: record the animation, check there is no purple "Layout" or green "Paint" band per frame (only "Composite Layers").
    • Or headless trace: npx playwright screenshot for the visual, plus a CDP/tracing capture, and assert no Layout/Paint events fire during the animation window.
  3. Watch the FPS/“Frame Rendering Stats” overlay stays at 60 — dropped frames mean an expensive property slipped back in.
bash
npx playwright screenshot --wait-for-timeout=500 "file://$PWD/anim.html?t=0.3" frame.png

Before you finish:

  1. Opens standalone — no console errors.
  2. Only transform / opacity animate per frame; DevTools shows no per-frame Layout/Paint.
  3. Screenshotted at start / mid / end — correct, no scaleX text distortion, FLIP lands true.
  4. Holds 60fps; will-change applied just-in-time and removed when idle (no leftover layers).
  5. prefers-reduced-motion honored.

Quick reference

GoalDo this
Move elementtransform: translate()
Resize without distortionFLIP with transform
Shadow on hoverAnimate opacity of shadow pseudo-element
Expand to content heightgrid 0fr→1fr, or interpolate-size: allow-keywords
Many elements movingBatch getBoundingClientRect reads, then writes
Smooth animation startwill-change just-in-time, remove when idle
Verify it's compositor-onlyDevTools Performance: no purple "Layout"/green "Paint" per frame

Gotchas

  • scaleX/scaleY stretches text and children; use FLIP when content must stay crisp.
  • transform percentages are relative to the element's own box, not the parent — different from left: %.
  • Overusing will-change or translateZ(0) creates too many layers and hurts performance; promote only what animates.
  • filter and backdrop-filter are compositor-related but still expensive; animate their presence via opacity cross-fades rather than animating the blur radius.
  • The grid 1fr→0fr content must have overflow: hidden and min-height: 0 or it won't collapse.
  • Always gate non-essential motion behind @media (prefers-reduced-motion: reduce).

Reference files

  • references/patterns-and-profiling.md — full runnable examples (accordion, reorder list, parallax), DevTools profiling walkthrough to confirm compositor-only frames, reduced-motion patterns, and a property-cost cheat sheet.

來源與署名

來源:iart-ai/web-animation-skills位於skills/60fps-animation提交b6dba3e

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