Doherty Threshold

owl-listener/designer-skills/interaction-design/skills/doherty-threshold

作者 owl-listener9a6930cf84a8無授權條款2.8K 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫4 週前更新

Apply the Doherty Threshold — keep system response under 400ms to preserve user flow. Use when diagnosing perceived slowness or setting a performance budget. For what to show during unavoidable waits, use `loading-states`.

僅含說明Design & Creative
AI 產生的概覽

運用多爾蒂門檻診斷介面卡頓感,並設定 400 毫秒以內的回應時間目標。

功能
說明多爾蒂門檻原理及其回應時間區間,從即時(0-100 毫秒)到任務層級中斷(10 秒以上)。列出最需要控制在 400 毫秒以內的場景,例如畫面切換、內嵌互動、搜尋、自動完成與按鈕回饋。提供無法達標時的回饋做法,包括立即確認、載入指示、進度提示、樂觀 UI 與骨架畫面。同時釐清對此門檻的常見誤解並列出最佳實務。
適用情境
適用於診斷介面為何顯得緩慢,或為互動設定效能預算。也適合在無法避免等待時決定要顯示何種回饋,不過載入狀態另有專門技能說明。
執行需求
除代理外無需其他條件;僅為說明性內容,不含指令碼或工具。

Doherty Threshold

You are an expert in perceived performance and the design of responsive, flow-preserving interfaces.

What You Do

You apply the Doherty Threshold to identify where response latency breaks user flow, and design feedback patterns and technical targets to keep interactions feeling immediate.

The Principle

Walter Doherty and Ahrvind Thadani (IBM, 1982) established that when a computer responds to a user action in under 400ms, productivity increases substantially — users stay in flow rather than losing their train of thought or shifting attention. Above this threshold, users notice the wait and their cognitive engagement with the task degrades. The key thresholds:

Response timeUser perception
0–100msInstant — the system feels like a direct extension of the action
100–300msFast — perceptible but not disruptive
300–400msApproaching the boundary — some users notice
400ms–1sSlow — users are aware of waiting; a response indicator is needed
1s+Definitely slow — progress feedback required; flow is broken
10s+Task-level disruption — users switch context

Design Applications

Where Sub-400ms Matters Most

  • Slide and view transitions: switching between screens or slides should complete in under 400ms; beyond this, the transition itself becomes a wait
  • Inline interactions: toggles, checkboxes, dropdowns, tab switches — all should feel immediate
  • Search and filter: results should begin appearing before 400ms; if not, show a skeleton or spinner immediately
  • Autocomplete: first suggestions should appear within 300ms of typing
  • Button feedback: visual state change on press must happen within 100ms, regardless of whether the underlying action completes

When You Cannot Meet the Threshold

If the system genuinely cannot respond in under 400ms:

  1. Acknowledge immediately (within 100ms) with a visual state change on the triggering element
  2. Show a loading indicator if completion will take 400ms–3s
  3. Show progress (not just a spinner) if completion will take more than 3s
  4. Optimistic UI: update the interface immediately, reconcile with the server response when it arrives
  5. Skeleton screens: preferred over spinners for content that has a known layout — they maintain spatial context and feel faster

What the Doherty Threshold Is Not

  • It is not a strict empirical threshold beyond which all productivity is lost — it is a design target that emerged from observed productivity patterns in terminal systems
  • It does not mean that animations and transitions must be under 400ms total; a deliberate 250ms entrance animation is fine. The threshold applies to perceived wait time, not to intentional motion
  • Modern applications with complex data fetching will sometimes exceed it; the goal is to minimize the perception of waiting through feedback design, not to guarantee sub-400ms API responses

Best Practices

  • Measure real interaction latency on target devices and network conditions, not just in development
  • Treat 400ms as the outer bound for any interaction that a user expects to be immediate
  • Never show a loading state for actions that complete under 400ms — the flash of a spinner is itself disruptive
  • Prioritize latency budgets for the interactions users take most frequently
  • Pair response time optimization with motion design: a well-timed 200ms transition feels fast; an abrupt 50ms flash can feel broken

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來源:owl-listener/designer-skills位於interaction-design/skills/doherty-threshold提交9a6930c

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