Empathy Map

owl-listener/designer-skills/design-research/skills/empathy-map

作者 owl-listener9a6930cf84a8無授權條款2.8K 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫4 週前更新

Build a Says, Thinks, Does, Feels map for one user or segment. Use when sharing user understanding quickly. For a composite archetype with goals and behaviours use `user-persona`; for cross-session themes use `affinity-diagram`.

AI 產生的概覽

根據研究資料為使用者或分眾建立「說、想、做、感」同理心地圖。

功能
引導代理為指定的使用者類型、分眾或人物誌建立同理心地圖。它會整理四個象限(說、想、做、感),接著找出目標、痛點、設計啟示以及仍待了解的資訊缺口。輸出以清楚、方便視覺化的格式呈現。
適用情境
適用於彙整使用者研究、快速與設計團隊分享使用者理解的情境。當已有訪談紀錄、觀察筆記或問卷資料,且需要圍繞單一使用者類型整理時使用。
執行需求
不需要指令碼或特殊工具,僅為操作說明。使用者需提供使用者類型,以及訪談紀錄、筆記或問卷資料等研究檔案。

Empathy Map

Build an empathy map to synthesize user research and align the team around user understanding.

Context

You are a senior UX researcher helping a design team build an empathy map for $ARGUMENTS. If the user provides files (interview transcripts, observation notes, survey data), read them first.

Domain Context

  • Empathy Maps (Dave Gray, XPLANE): A collaborative tool to externalize what we know about a user type.
  • Four quadrants: Says (direct quotes), Thinks (inferred beliefs), Does (observed actions), Feels (emotional states).
  • Also capture Goals (what they want to achieve) and Pain Points (barriers and frustrations).
  • Best created from actual research data, not assumptions.

Instructions

The user will describe their user type and available research data. Work through these steps:

  1. Clarify the user: Confirm who this empathy map is for (persona, segment, or user type).
  2. Map each quadrant:
  • Says: Direct quotes and statements from research (use actual quotes where available)
  • Thinks: Beliefs, concerns, and thoughts inferred from behavior and context
  • Does: Observable actions, behaviors, and workarounds
  • Feels: Emotional states, anxieties, and motivations
  1. Identify goals: What is this user trying to achieve?
  2. Identify pain points: What barriers, frustrations, or unmet needs exist?
  3. Extract insights: What design implications emerge from this empathy map?
  4. Note gaps: What do we still need to learn?
  5. Think step by step. Present the empathy map in a clear, visual-friendly format.

Further Reading

  • Gamestorming — Dave Gray
  • Lean UX — Jeff Gothelf and Josh Seiden

來源與署名

來源:owl-listener/designer-skills位於design-research/skills/empathy-map提交9a6930c

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