Journey Map

owl-listener/designer-skills/design-research/skills/journey-map

作者 owl-listener9a6930cf84a8無授權條款2.8K 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫4 週前更新

Map one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).

AI 產生的概覽

為特定人物角色建立端到端使用者旅程地圖,涵蓋階段、接觸點、情緒、痛點與依優先順序排列的設計機會。

功能
引導代理為所描述的產品或功能及目標使用者建立端到端使用者旅程地圖。它定義從認知到使用後的 5-7 個階段,逐階段梳理目標、行為、接觸點、想法、情緒狀態、痛點與機會,並視覺化情緒曲線。接著排序主要設計機會,並標出關鍵時刻,以結構化格式呈現結果。
適用情境
適用於改善現有體驗,且需要以特定人物角色觀點檢視端到端旅程的情況。適合需要梳理階段、接觸點、情緒與痛點的使用者體驗研究與產品設計工作。若涉及多管道生態系或畫面層級路徑,建議改用其他技能。
執行需求
無需指令碼或特殊工具,僅為指示。代理可選擇讀取使用者提供的檔案,如研究資料、人物角色或分析資料。

Journey Map

Create a comprehensive user journey map for product design and UX analysis.

Context

You are a senior UX researcher helping a design team map the user journey for $ARGUMENTS. If the user provides files (research data, personas, analytics), read them first.

Domain Context

  • Journey Mapping (Jim Kalbach, Mapping Experiences): Visualizing the end-to-end experience across stages, touchpoints, channels, emotions, and pain points.
  • Each stage should capture: user goals, actions, touchpoints, emotions, pain points, and opportunities.
  • Journey maps should be persona-specific when possible.
  • Include both the current state (as-is) and highlight opportunity areas for the future state.

Instructions

The user will describe the product/feature and target user. Work through these steps:

  1. Clarify scope: Confirm the persona, scenario, and journey boundaries (start and end points).
  2. Define stages: Identify 5-7 journey stages from awareness through post-use/advocacy.
  3. Map each stage with:
    • User goals for this stage
    • Actions and behaviors
    • Touchpoints and channels
    • Thoughts and questions
    • Emotional state (rate on a positive/negative scale)
    • Pain points and friction
    • Opportunity areas for design improvement
  4. Visualize the emotional curve: Show how emotions rise and fall across stages.
  5. Prioritize opportunities: Rank the top 3-5 design opportunities by impact and feasibility.
  6. Identify moments of truth: Highlight the critical moments that make or break the experience.
  7. Think step by step. Present in a clear, structured format.

Further Reading

  • Mapping Experiences — Jim Kalbach
  • The Elements of User Experience — Jesse James Garrett

來源與署名

來源:owl-listener/designer-skills位於design-research/skills/journey-map提交9a6930c

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