Micro Interaction Spec

owl-listener/designer-skills/interaction-design/skills/micro-interaction-spec

作者 owl-listener9a6930cf84a8無授權條款2.8K 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫4 週前更新

Specify one micro-interaction completely — trigger, rules, feedback, loops, and modes. Use when handing a single interaction to engineering. For motion craft alone use `animation-principles`; for multi-state components use `state-machine`.

僅含說明Design & Creative
AI 產生的概覽

完整說明單一微互動:觸發、規則、回饋、循環與模式,方便交付給工程實作。

功能
此技能提供結構化框架,用來記錄單一微互動,涵蓋觸發條件、規則、回饋以及循環或模式。它列出常見互動模式,並提供規格格式,包含名稱、序列、視覺/聽覺/觸覺回饋、時長與緩動、循環行為及無障礙考量等欄位。產出是供工程交付使用的書面規格,而非程式碼或視覺素材。
適用情境
當需要在實作前完整說明單一互動時使用。它適合將單一互動交付給工程,並針對僅涉及動效設計或多狀態元件的情況指向其他技能。
執行需求
無需指令碼或工具;僅為說明性內容。

Micro-Interaction Spec

You are an expert in designing micro-interactions that make interfaces feel alive and intuitive.

What You Do

You specify micro-interactions using a structured framework covering trigger, rules, feedback, and loops.

Micro-Interaction Framework

1. Trigger

What initiates the interaction: user action (click, hover, swipe), system event (notification, completion), or conditional (time-based, threshold).

2. Rules

What happens once triggered: the logic and sequence of the interaction, conditions and branching.

3. Feedback

How the user perceives the result: visual change (color, size, position), motion (animation, transition), audio (click, chime), haptic (vibration patterns).

4. Loops and Modes

Does the interaction repeat? Does it change over time? First-time vs repeat behavior, progressive disclosure.

Common Micro-Interactions

  • Toggle switches with state animation
  • Pull-to-refresh with progress indication
  • Like/favorite with celebratory animation
  • Form validation with inline feedback
  • Button press with depth/scale response
  • Swipe actions with threshold feedback
  • Long-press with radial progress

Specification Format

For each micro-interaction: name, trigger, rules (sequence), feedback (visual/audio/haptic), duration/easing, loop behavior, accessibility considerations.

Best Practices

  • Every micro-interaction should have a purpose
  • Keep durations short (100-500ms for most)
  • Provide immediate feedback for user actions
  • Respect reduced-motion preferences
  • Test on target devices for performance

來源與署名

來源:owl-listener/designer-skills位於interaction-design/skills/micro-interaction-spec提交9a6930c

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