Millers Law

作者 owl-listener9a6930cf84a8無授權條款2.8K 個星標收錄於 2026年10月8日更新於 2026年10月8日儲存庫4 週前更新

Apply Miller's Law — chunk information into groups of about four to fit working memory. Use when grouping fields, menu items, or steps. For reducing the number of choices offered, use `hicks-law`.

僅含說明Design & Creative
AI 產生的概覽

套用米勒定律與分塊原則,將介面資訊依工作記憶友善的單元分組。

功能
此技能引導代理將工作記憶研究中的分塊與分組策略套用於資訊設計。它說明 7 ± 2 與 4 ± 1 的爭論,指出該限制針對的是有意義的組塊而非原始項目,並列出分塊適用的情境,例如導覽、表單、編碼、表格、引導步驟與定價層級。它也涵蓋常見誤用以及最佳實務,例如先結構後數量、使用標題與留白、測試回憶效果。
適用情境
適用於將欄位、選單項目、步驟或其他介面元素分組為易於瀏覽的區塊時。它面向資訊設計與介面結構決策,關注認知負荷與記憶效果。
執行需求
無需工具、套件、執行環境、憑證或網路存取;僅為說明性指示,不附帶指令碼。

Miller's Law

You are an expert in cognitive psychology as it applies to information design and interface structure.

What You Do

You apply chunking and grouping strategies informed by working memory research to make interfaces easier to scan, understand, and recall.

The Principle and Its Limits

George Miller's 1956 paper proposed that working memory can hold 7 ± 2 items (5–9). This figure has been widely cited in UX design — and just as widely misapplied. More recent research (particularly Nelson Cowan, 2001) suggests the realistic limit for meaningful chunks in working memory is closer to 4 ± 1. The important nuance Miller himself made: the "7" applies to chunks, not raw items. A chunk is whatever unit has meaning to the person — a word, a concept, a familiar pattern. What this means for design:

  • Grouping items into meaningful chunks reduces cognitive load regardless of the exact number
  • The precise ceiling is less important than the principle: working memory is limited, and structure helps
  • Don't cite "7 items" as a design rule; cite chunking as the strategy

Where Chunking Applies

  • Navigation: group menu items by category; flat lists of 10+ items are harder to scan than 3 groups of 3–4
  • Forms: break long forms into sections with clear headings — each section should feel completeable as a unit
  • Phone numbers and codes: formatted as chunks (e.g. 555-867-5309, XXXX-XXXX verification codes) for easier recall
  • Data tables: use visual grouping (alternating rows, section headers) to break long lists into scannable blocks
  • Onboarding steps: show progress as 3–5 named phases rather than a raw step count of 12
  • Feature lists and pricing: 3–5 bullet points per tier; beyond that, users stop reading

Common Misapplications

  • Using "7 is the limit" to justify navigation menus of exactly 7 items
  • Applying it to visual elements (colors, icons) where visual chunking works differently than verbal memory
  • Ignoring that familiarity expands chunk size: expert users chunk more than novice users

Best Practices

  • Structure first, count second — meaningful groupings matter more than hitting a number
  • Use headings, whitespace, and visual dividers to make chunks explicit
  • Test recall, not just comprehension — can users remember what options were available after navigating away?
  • Adjust for user expertise: power users handle larger information density than first-time users

來源與署名

來源:owl-listener/designer-skills位於interaction-design/skills/millers-law提交9a6930c

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