Roblox Analytics

TabooHarmony/roblox-brain/skills/design/roblox-analytics

作者 TabooHarmony38826be57ee37bcf023e9c2b85681bea3909281c無授權條款收錄於 2026年10月9日更新於 2026年10月9日

Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.

僅含說明Data & Analytics
AI 產生的概覽

關於使用 AnalyticsService 為 Roblox 遊戲埋點的參考:事件類型、速率限制、批次處理與經濟健康訊號。

功能
這個技能是一份參考指南,說明如何使用 Roblox 內建的 AnalyticsService 追蹤玩家行為、經濟事件與漏斗。內容涵蓋三種事件類型(Custom、Economy、Funnel)、速率限制與批次處理、事件與欄位數量上限、記錄規則,以及儀表板顯示時間。它也描述經濟健康訊號,例如消耗/來源比、通膨、鯨魚玩家集中度與同期群留存,並指向更完整的參考檔案以取得程式碼範例與 API 表格。
適用情境
適用於在 Roblox 體驗中加入或檢視 AnalyticsService 埋點,或需要追蹤玩家行為、貨幣流動與漏斗進度時。也用於依據遙測訊號診斷遊戲內經濟失衡。
執行需求
不需要指令碼,僅為說明文件。假定可使用 Roblox 內建的 AnalyticsService 與 Creator Hub 儀表板,並引用附加檔案 references/full.md 以取得詳細範例。

Roblox Analytics Reference

When to Load

Load when tracking player behavior, economy events, or funnels, or when building AnalyticsService instrumentation.

Quick Reference

Key rules:

  • Use AnalyticsService (built-in). No third-party analytics SDK needed.
  • Three event types: Custom (counters/values), Economy (currency flow), Funnel (step progression)
  • Rate limit: 120 + (20 × CCU) calls per minute. Batch where possible.
  • Max 100 custom events, 10 resource types, 10 funnels, 3 custom fields per event.
  • Log events AFTER successful operations, not on attempt. Failed attempts log nothing.
  • Report the balance the authoritative mutation RETURNED at commit, unchanged. Never recompute it from the leaderstats replica: it already reflects the grant; re-adding double-counts.
  • Custom fields (up to 3) slice data without burning event cardinality.
  • Economy events track sources (earned) and sinks (spent) separately.
  • Funnel steps need not fire in order; skipped intermediate steps are auto-back-filled as completed when a later step logs.
  • Events appear on Creator Hub dashboard after ~24 hours. Use "View Events" for real-time validation.
  • Prefer server-side logging for accuracy; client-side only for UI interaction tracking.
  • Creator Rewards: no AnalyticsService grant event. Analytics for leading indicators (session duration, onboarding, referral milestones); Creator Dashboard for payout attribution.

Economy health (decision layer):

  • Instrument from day one; you cannot backfill history when the economy breaks.
  • Log source AND sink per currency with SKUs + the committed mutation's returned balance.
  • Health signals: sink/source ratio, inflation (CurrencySources - CurrencySinks), whale concentration (high ARPPU + low ARPDAU), price elasticity, sink sufficiency, D1/D7 cohorts. Thresholds are heuristics, not Roblox statements.
  • Economy breaks: verify events exist + correct, read narrowest broken signal, change ONE lever, re-check. Telemetry reports what broke; the user owns the design decision.

Cross-refs: roblox-growth-design for audit workflow; roblox-monetization for the purchase funnel.

Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.

來源與署名

來源:TabooHarmony/roblox-brain位於skills/design/roblox-analytics提交38826be

授權條款: 無授權條款

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