Ue Physics Collision

quodsoler/unreal-engine-skills/skills/ue-physics-collision

作者 quodsolerf3742d7b688690810df369802b90430324e380b9無授權條款收錄於 2026年10月9日更新於 2026年10月9日

Use when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++. Also use when the user mentions 'collision channel', 'collision profile', 'LineTraceSingleByChannel', 'SweepSingleByChannel', 'OverlapMultiByObjectType', 'FHitResult', 'FCollisionQueryParams', 'FCollisionShape', 'OnComponentHit', 'OnComponentBeginOverlap', 'SetCollisionProfileName', 'SetSimulatePhysics', 'AddRadialImpulse', 'ragdoll', 'Chaos solver', 'ECC_GameTraceChannel1', or 'my overlap never fires'. For component attachment, see ue-actor-component-architecture; for capsule floor checks, see ue-character-movement.

僅公開檔案列表。將技能安裝到工作區後即可檢視檔案內容。

路徑大小類型
references/collision-channel-setup.md14.2 KBtext/markdown
references/trace-patterns.md19.2 KBtext/markdown
SKILL.md31.4 KBtext/markdown

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來源:quodsoler/unreal-engine-skills位於skills/ue-physics-collision提交f3742d7

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