Ue Physics Collision

quodsoler/unreal-engine-skills/skills/ue-physics-collision

作者 quodsolerf3742d7b688690810df369802b90430324e380b9無授權條款收錄於 2026年10月9日更新於 2026年10月9日

Use when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++. Also use when the user mentions 'collision channel', 'collision profile', 'LineTraceSingleByChannel', 'SweepSingleByChannel', 'OverlapMultiByObjectType', 'FHitResult', 'FCollisionQueryParams', 'FCollisionShape', 'OnComponentHit', 'OnComponentBeginOverlap', 'SetCollisionProfileName', 'SetSimulatePhysics', 'AddRadialImpulse', 'ragdoll', 'Chaos solver', 'ECC_GameTraceChannel1', or 'my overlap never fires'. For component attachment, see ue-actor-component-architecture; for capsule floor checks, see ue-character-movement.

  1. f3742d7b688690810df369802b90430324e380b9目前提交 f3742d7發布於 2026年10月9日

來源與署名

來源:quodsoler/unreal-engine-skills位於skills/ue-physics-collision提交f3742d7

授權條款: 無授權條款

內容歸原作者所有。SourceWeft 從公開儲存庫中收錄這些內容。

檢舉或申請下架